Platforms: | PC |
Publisher: | Activision |
Developer: | Mad Doc Software |
Genres: | Strategy / Real-Time Strategy |
Release Date: | March 22, 2000 |
Game Modes: | Singleplayer / Multiplayer |
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Star Trek: Armada III begins with the first stirrings of the Dominion War and allows players to take command of five unique factions, the United Federation of Planets, the Klingon Empire, the Romulan Star Empire, the Cardassian Union/Dominion Alliance, and the Borg Collective. 2001, the year Star Trek: Armada II was released on Windows. Made by Mad Doc Software, LLC and published by Activision Publishing, Inc., this strategy game is available for free on this page.
Like every other RTS, with Star Trek stuff.
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Star Trek: Armada is on one hand the most action-packed Trek game developed, but at its warp-core, a very generic real-time strategy game. Its saving grace is that it manages to shoehorn an amazingly diverse amount of Trek concepts into this narrow genre. Instead of gold or ore, you mine dilithium from small blue planetoids. Instead of mountains, there are impassible nebulae to confine your movements on the map. There are starship rushes instead of tank or Zerg rushes.
Armada scores points by offering a wide range of units, special race-unique powers and technologies, a diverse campaign, and endless replay via multiplayer and Instant Action mode. It also succumbs to the genre’s most common failings the computer AI is bad, the pathfinding is awful, and the mission flavor is pure vanilla.
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There are four races that come with five missions each, making for a twenty-mission campaign. The Federation campaign is interesting, but only really serves as an introduction. The campaign structure then drags through the chronically uninspired Klingon and Romulan missions. But the Borg finale is just short of brilliant, and if you win, culminates in the assimilation of Earth itself.
The developers are obviously Trek fans, and the storyline throughout the entire game contains the entire gamut of Star Trek motifs. Expect time travel to figure; once again the house of Duras teams with Sela of the Romulans to topple the Klingon High Council; the sword of Kahless is a factor; and the Borg are led by a snooty figurehead. And the developer managed to throw in everything from the Dominion to Species #9431 into the mix, and they made a lot of obscure Trek technologies available for gameplay.
The sound and music are ripped straight from the various series, with genuine voice acting from the real Star Trek crew. There’s great voice acting from Patrick Stewart, Michael Dorn (Worf), and whoever plays Sela. The graphics are first-rate, and the cinematic view option looks like something you’d see on the big screen. Ultimately, Armada isn’t anything you haven’t already seen before as a real-time strategy game, but it’s bundled with so many flashing lights and cool starships that you don’t really care and end up enjoying it regardless.
System Requirements: Pentium II 233 MHz, 32 MB RAM, Win95
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Platforms: | PC |
Publisher: | Activision Publishing |
Developer: | Mad Doc Software |
Genres: | Strategy / Real-Time Strategy |
Release Date: | November 16, 2001 |
Game Modes: | Singleplayer / Multiplayer |
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The list of features included in Star Trek Armada 2 will read like a Trekker’s Christmas list. You get six playable races: the Federation, the Klingon Empire, the Cardassian Union, the Romulan Empire, the Borg Collective, and Species 8472. Each race has its own series of special weapons and super-special weapons. And the game’s now playable in true 3D, whereas the original had 3D units moving around a flat 2D plane. Golden nugget casino pahrump nevada.
Armada 2 gives you a lot of stuff to do. You’ll be colonizing planets, trading between space stations, and fighting with enemy fleets. But despite the diversity, the game never quite seemed as excited as other action-strategy heavyweights like StarCraft or Red Alert 2.
Partly responsible for my disinterest is the often-muddled combat. You get 80 ship types — so many, in fact, that most players will have trouble remembering which ships is which. It gets more confusing if you’re fighting a race with vessels that look similar. Massive melees between hordes of Cardassian and Species 8472 ships can quickly deteriorate into a jumbled, confused mess. Granted, there’s a pop-up that appears after you hover over a selected unit, but it’s not feasible to use during the chaos of combat.
The people who will enjoy Armada 2 are diehard fans of the first game (which greatly out-performed Activision’s sales predictions) and Trek fans who revel at the chance to pit new starships against each other on the galactic battlefield. Some of the new gear ratchets up the destruction level to admittedly fabulous new heights: the Cardassian Dreadnought missile, for instance, is a projectile the size of a starship that can destroy space stations with a single hit.
The graphics, while not spectacular, do offer plenty of dazzle, especially the explosions that arc in a growing ring. The sound and music are all up to traditional Trek quality. Multiplay comes in seven different modes, including variations such as Planet Defend and Collect Latinum. While these options are refreshingly creative, and unleashing the more devastating superweapons on your buddy can be quite satisfying, the multiplay still suffers from the same problems haunting the single-player game — even more so if two people play as the same race.
It might be just the level of content getting thrown at you all at once that can cause some players to give up on the game, or it could be the chaotic combat or the formulaic RTS approach. For anyone else, and especially the thorough Star Trek fan, Armada 2 has enough feature creep to hold their attention.
System Requirements: Pentium II 400 MHz, 64 MB RAM, 900 MHz, Win95
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